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VR-Tek 2560x1440 Virtual Reality Headset w/ $20 Steam Gift Card Expired

$30
& More + Free In-Store Pickup
+90 Deal Score
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Walmart.com has VR-Tek Virtual Reality Headset w/ $20 Steam Gift Card on sale from $29.99. Select free in-store pickup to save on shipping, otherwise, free shipping on orders $35 or more. Thanks cyciumx

Note, availability for in-store pickup may vary depending on location.

Available Options
  • VR-Tek Virtual Reality Headset + $20 Steam Gift Card (2560x1440) $29.99
  • VR-Tek Virtual Reality Headset + $20 Steam Gift Card (1440x1400) $44.99
Includes
  • VR-Tek Virtual Reality Headset w/ Built-In Controls
  • Wireless Controller
  • Adjustable Memory Foam Head Strap
  • $20 Steam Gift Card

Original Post

Written by
Edited February 27, 2019 at 08:07 PM by
VR-Tek Windows VR Glasses, FHD Resolution - 2560x1440 + $20 Steam GC
$29.99

VR-Tek Windows VR Glasses, Ultra HD Resolution 1440x1400 + $20 Steam GC
$44.99

There was a previous thread HERE.

The difference is the cheaper one shares a screen so its less resolution and no IPD adjustment since it is only one screen. The advantage is its only $10 bucks effectively since you get a $20 Steam Giftcard. Even the better headset only comes out to $25. Both come with a BlueTooth controller as well...heh

True, these were cheaper two months ago, but really... if you even a slight curiosity to VR, this is the cheapest price of admission. Reviews sway from horrible to worth it for the price.

I own a Rift and Odyssey+, but I still bought one. If its good enough for Elite: Dangerous, its an insane value.
https://www.walmart.com/co/VR-Tek.../903059996

Oddly enough Walmart reduces the price of the headset when tabulating the total so you pay less in tax and thus less overall with the extra Steam GC than with just the headset itself.
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Community Wiki

Last Edited by slippyfox April 17, 2019 at 07:32 AM
To add a bit of an index to some of the great work in this thread, I'm just linking to some posts within it. There isn't a chance I've gotten everything good in the thread, just some highlights I'm squeezing out in a half hour or so of rare downtime. Please forgive if your contribution was missed, and add it!

Entries in the list are clickable links to within this thread:

User's mentioned:
Quote from margroloc :
margroloc
Quote from ShrewdHalibut155 :
ShrewdHalibut155
Quote from HardenedMetapod :
HardenedMetapod
Quote from Crow550 :
Crow550
Quote from lancesunny :
lancesunny
Quote from shouthouse :
shouthouse

541 Comments

Your comment cannot be blank.

Featured Comments

To answer any questions:

Is this an actual VR headset or do I need a phone to put in it?
It is an actual VR headset with all the electronics built in.

Does it have motion controllers and what about the sensors?
It has no motion controllers and it has no sensors other than the ones built into the headset themselves. You must play stationary either standing or sitting, but you dont need to physically move your body.

So then how is this VR?
Its VR as much as Oculus GO and DayDream and GearVR are concerned though using your PC should have way better graphics.

What games can it play?
You can use SteamVR natively. But really you should only be playing games that can be played with a controller, or external device like a racing wheel or flight hotas. So should be perfect for racing games and flight sims.

What about movies and ...stuff?
Yes.

I heard its got bad motion blur, only runs at 60hz and makes users wanna throw up?
Could be, spend the 10 or 25 dollars and find out yourselves... but you should know a new software update was released recently and at least in the case of the 1440 version the frame-rate goes to 90-120hz now.

I do use Steam so the gift card will be used, but I don't know if I should risk getting this for $10 or $25?
Then don't and stop burying this thread because you're too chicken to spend the price of a lunch on something potentially awesome.

Big Grin

Additional questions:

So what it the difference between the two - why is the power spec'd version more expensive?
It isn't. The 1440 x 1440 version is per eyeball, 2 times 1440 x 1440. The single 2560 x 1440 is a single screen split into two. Effectively 1280 x 1440 per eye, but since its the same physical screen you can't adjust for IPD which is how far apart your eyes are.

Okay, so what is IPD and why is it worth $15 more here?
IPD is the distance from your eye to your other eye. In the low-end model you cannot adjust this as they share the same screen. You will still be able to see, but depending on how far off your eyes are dead center from the default position it can cause various degrees of irritation and fatigue. Having dual screen in the pricier version allows this IPD adjustment making it literally easier on the eyes.

Back to the controls and games... what exactly can I play?
This comes with a wireless adapter as well as a wireless controller. Go into Steam and search for all their VR games. Go to the filters and check "Full Controller Support". You'll get a list of games you can use with a controller - those are the ones you can use with this system. Along with any game that can use custom controls like a Hotas for flight sims or a racing wheel for racing games - those should all work great too.
examples include: Elite: Dangerous, Resident Evil 7, Lucky Tales, Skyrim VR, Dirt Rally

What about support, I'm not much a techno-geek and might need help.
Sorry... It sucks, but part of the cheap cost is the lack of premium stuff like proper support. I hate to say it, but if you need more help than what Google can provide, and/or have high expectations for a flawless setup... its best you just skip this.

Are you a shill?
I could be if this product turns out to be good for what I expect... if not, this will get flamed to hell from me any time someone else posts it Big Grin
2560 total on a single screen. 1440 version is 1440 PER EYE.
Any source on 90-120hz?

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Joined Nov 2008
L6: Expert
> bubble2 2,697 Posts
1,223 Reputation
JoinUsInVR
04-04-2019 at 04:46 PM.
04-04-2019 at 04:46 PM.
Quote from Crow550 :
Fish_Tail

Is this your first VR Headset?

Maybe this is the wrong Headset for you and your IPD then.

If you wanna DIY fix it you are going to have to research yourself how to adjust the IPD in the VR-Tek software linked back a few pages.

It says:

At the bottom of Margroloc's chromatic aberration & image warping/fisheye correction config file is: <-- This is what your adjust for software IPD.

Also ZoomWidth and ZoomHeight for FOV.

Like I said before you can look up VR guides on setting this stuff up if you need more info. Look up VR software IPD and VR FOV adjustment.

You could even try calling direkt-tek and asking to talk with a senior tech about this too: 1‑888‑999‑1675 (before 4pm pst)

Best of luck.

You are mistaken. (And also being unnecessarily condescending)

That IPD setting does not effect the humans IPD. It changes the effective IPD of the two cameras in 3D games, giving them a different 3D perspective.

It changes the in game character's IPD. Set it low (like zero) and he's a Cyclops. Set it huge, and he's a hammer head shark.

That setting changes your 3D perspective, making the works seem big or small or 2D even.

This is what I was explaining. And it's what I tested and proved tonight.

What I am asking for help with, is adjusting the human IPD. This means effectively sliding the images (or screens) closer together.

Do you know how to change that?
Reply
Joined Aug 2014
L4: Apprentice
> bubble2 392 Posts
50 Reputation
Crow550
04-04-2019 at 09:16 PM.
04-04-2019 at 09:16 PM.
No I don't. I am no expert in this and I wasn't trying to come off as condescending.

Have you tried to see if others have done mods like this on similar Headsets?
Reply
Joined Nov 2008
L6: Expert
> bubble2 2,697 Posts
1,223 Reputation
JoinUsInVR
04-05-2019 at 02:02 PM.
04-05-2019 at 02:02 PM.
Quote from Crow550 :
....Have you tried to see if others have done mods like this on similar Headsets?
Quote from Radioboy86 :
Forget about the WVR3....
Quote from shinyraindrops :
It would be much easier to try the Gear VR lens swap first... The WVR2 works for me even though I'm 5mm off from it's static IPD.
Quote from cyciumx :
....
Quote from margroloc :
I've managed to correct the chromatic aberration .....IPD is inter-pupillary distance. Here is seems to control strength of the 3D effect. eg, set it to 0 and both screens render the same thing, so looking at VR is like looking at a TV in your living room, no depth.
.....Overwrite the default.vrsettings in C:\Program Files (x86)\HoloView\SteamDriver\vrtek\resources\settings with this.

I can't seem to find any info on the web to help adjust to match the HUMAN IPD. This is why I've been talking to people on SD.

Bottom line, I need to find some software way to "shift" the images on the screens so they land closer together, or move the screens physically to achieve this.

The margroloc post here (awesome by the way!) is about changing the virtual IPD perspective of the video sent to the 2 screens, which is NOT the same as changing the images (shifting them to be centered on your eyes) to match the reality of your human IPD.

Does ANYONE know how to slide the images in software settings?
Reply
Last edited by Fish_Tail April 5, 2019 at 02:19 PM.
Joined Nov 2008
L6: Expert
> bubble2 2,697 Posts
1,223 Reputation
JoinUsInVR
04-05-2019 at 02:20 PM.
04-05-2019 at 02:20 PM.
Quote from shouthouse :
.....There are dual displays. Take a look at this picture of a teardown I've done.
https://i.imgur.com/sDq393L.jpg
...
I need to modify mine so the lenses & screens are closer together, and achieves my 57mm IPD. I can't actually use it with both eyes open otherwise. (gives double vision) I probably only need like 4 mm closer or so to make it work for me.

Can you please tell me:
1) Do you think I could dremel 2mm of plastic from each and get the screens 4mm closer, without the actual display screens hitting each other?

2) Can you please describe the beginning of the disable process? The screws are obvious. Where I need help is identifying what pieces of plastic to brute force pull apart. I started doing this but stop for fear I was going to break the plastic!

Thank you and more +Rep to ya too! (or if you know a software way to shift the image, please see my post just about this one. Else, I'm gonna have to modify this hardware)
Reply
Joined Jan 2007
L3: Novice
> bubble2 299 Posts
87 Reputation
catmandoyou
04-05-2019 at 04:53 PM.
04-05-2019 at 04:53 PM.
i haven't messed with my wmvr3 unit in a bit now when i use it everything is turned 180 degree and have to have my head cocked to look right , any suggestions ? quick calibrate didnt do anything
Reply
Joined Nov 2008
L6: Expert
> bubble2 2,697 Posts
1,223 Reputation
JoinUsInVR
04-06-2019 at 12:36 PM.
04-06-2019 at 12:36 PM.
Quote from catmandoyou :
i haven't messed with my wmvr3 unit in a bit now when i use it everything is turned 180 degree and have to have my head cocked to look right , any suggestions ? quick calibrate didnt do anything
I think I saw that sometimes too. I'm just guessing, but try unplugging it, exiting all Holoview and Steam programs in the task tray, starting holoview first, then have the headset facing the desired direction as you plug it in. Then start Steam VR (and maybe even the game you want) before you touch the headset. Maybe even rebooting after exiting everything.
Reply
Joined Jan 2018
L7: Teacher
> bubble2 2,888 Posts
717 Reputation
shinyraindrops
04-08-2019 at 11:09 AM.
04-08-2019 at 11:09 AM.
Quote from HardenedMetapod :
The lens retainers just twist off on the WVR3 so removal and reinstallation are ezpz and doesn't require any tools.
Has anyone else been able to try GearVR lenses or at least been able to get their lenses off? I can't seem to twist off my WVR lenses.
Reply

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Joined Jan 2018
L7: Teacher
> bubble2 2,888 Posts
717 Reputation
shinyraindrops
04-08-2019 at 11:10 AM.
04-08-2019 at 11:10 AM.
Quote from catmandoyou :
i haven't messed with my wmvr3 unit in a bit now when i use it everything is turned 180 degree and have to have my head cocked to look right , any suggestions ? quick calibrate didnt do anything
Make sure you are still in direct mode. I've noticed that when not in direct mode that the picture is rotated 90 degrees on my laptop.
Reply
Joined Dec 2015
na
> bubble2 4,126 Posts
644 Reputation
shouthouse
04-09-2019 at 01:11 PM.
04-09-2019 at 01:11 PM.
Quote from Fish_Tail :
I need to modify mine so the lenses & screens are closer together, and achieves my 57mm IPD. I can't actually use it with both eyes open otherwise. (gives double vision) I probably only need like 4 mm closer or so to make it work for me.

Can you please tell me:
1) Do you think I could dremel 2mm of plastic from each and get the screens 4mm closer, without the actual display screens hitting each other?

2) Can you please describe the beginning of the disable process? The screws are obvious. Where I need help is identifying what pieces of plastic to brute force pull apart. I started doing this but stop for fear I was going to break the plastic!

Thank you and more +Rep to ya too! (or if you know a software way to shift the image, please see my post just about this one. Else, I'm gonna have to modify this hardware)
I'm sorry I haven't replied or gotten into this yet. Been too busy, but I took a quick look. I think it may be problematic, not because of the displays touching inside, but the plastic between the lenses where the proximity sensor exists. I still need to tear it back down and look but I wouldn't go dremeling anything yet.
Reply
Joined Nov 2008
L6: Expert
> bubble2 2,697 Posts
1,223 Reputation
JoinUsInVR
04-09-2019 at 02:47 PM.
04-09-2019 at 02:47 PM.
Quote from shouthouse :
I'm sorry I haven't replied or gotten into this yet. Been too busy, but I took a quick look. I think it may be problematic, not because of the displays touching inside, but the plastic between the lenses where the proximity sensor exists. I still need to tear it back down and look but I wouldn't go dremeling anything yet.
Thanks for the update! I'm sincerely eagerly awaiting your insight and advice. If the issue is just the prox sensor, I can likely just move that off to the outside of the screens or something.

I don't mind if the prox is even left blinded so the display is always on, as I unplug the VR set when not in use. (and it only cost me $25, yet might prevent me from someday spending many many hundreds on something high end that I can never see clearly in)
Reply
Joined May 2004
L69: Cunning Linguist
> bubble2 903 Posts
522 Reputation
undertow
04-09-2019 at 07:37 PM.
04-09-2019 at 07:37 PM.
Can we get a consensus on lens removal/swap? A couple mentions that they "twist off" but all I've been able to remove so far is a lot of skin from my knuckles. WVR3 if that matters, TIA!
Reply
Joined Jan 2018
L7: Teacher
> bubble2 2,888 Posts
717 Reputation
shinyraindrops
04-10-2019 at 12:38 PM.
04-10-2019 at 12:38 PM.
Quote from undertow :
Can we get a consensus on lens removal/swap? A couple mentions that they "twist off" but all I've been able to remove so far is a lot of skin from my knuckles. WVR3 if that matters, TIA!
I can't get mine off either. That's why I've pinged the poster who says they did a couple of times. No response. Maybe you can try.
Reply
Joined Apr 2019
New User
> bubble2 2 Posts
10 Reputation
ShrewdHalibut155
04-13-2019 at 12:48 AM.
04-13-2019 at 12:48 AM.
I'll give my impressions of the VR-Tek WVR3 after using it for the last few days. Compared to a Rift the screen of the WVR3 is much clearer with very low SDE. The FOV and sweet spot is smaller than the Rift due to the cheap lenses, but I was able to reposition some of the face padding and get an angle that works decently well even while wearing glasses.

There's quite a bit of frame blur and I can't get more than 60 Hz on my nVidia GPU. My unit has a slight yaw drift to the right which is pretty annoying but not a showstopper.

Dirt Rally works really well with this headset except for having to recenter my view several times each run. I also tried VR Chat and Quake 2 VR which works fine in "head aiming" mode along with a gamepad. The less movement of your head and eyes is required the better. This, along with the lack of tracked controllers, limits the amount of games that can be reasonably played using this headset. I'm looking forward to trying more classic games that have VR mods as well as a flight simulator.

Overall given the extremely low price I'm pretty happy with the purchase. It should tide me over until the Valve Index is available.
Reply
Joined Mar 2019
New User
> bubble2 3 Posts
10 Reputation
SkillfulVolcano7875
04-14-2019 at 06:49 AM.
04-14-2019 at 06:49 AM.
Quote from ShrewdHalibut155 :
I'll give my impressions of the VR-Tek WVR3 after using it for the last few days. Compared to a Rift the screen of the WVR3 is much clearer with very low SDE. The FOV and sweet spot is smaller than the Rift due to the cheap lenses, but I was able to reposition some of the face padding and get an angle that works decently well even while wearing glasses.

There's quite a bit of frame blur and I can't get more than 60 Hz on my nVidia GPU. My unit has a slight yaw drift to the right which is pretty annoying but not a showstopper.

Dirt Rally works really well with this headset except for having to recenter my view several times each run. I also tried VR Chat and Quake 2 VR which works fine in "head aiming" mode along with a gamepad. The less movement of your head and eyes is required the better. This, along with the lack of tracked controllers, limits the amount of games that can be reasonably played using this headset. I'm looking forward to trying more classic games that have VR mods as well as a flight simulator.

Overall given the extremely low price I'm pretty happy with the purchase. It should tide me over until the Valve Index is available.
How did you get Dirt Rally(steam version) to work?
I used Revive, and patched it, but no go.
Reply

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Joined Apr 2019
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> bubble2 2 Posts
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ShrewdHalibut155
04-14-2019 at 12:53 PM.
04-14-2019 at 12:53 PM.
Quote from SkillfulVolcano7875 :
How did you get Dirt Rally(steam version) to work?
I used Revive, and patched it, but no go.
See here: https://www.reddit.com/r/Vive/com...installed/ The key is to download the 2 DLLs in the Google Drive link and put them in the Dirt Rally folder. That way you don't need to download or install Oculus Home. Also it doesn't work with Revive 1.6.4. You need 1.6.3 (available here: https://github.com/LibreVR/Revive/releases )
Reply
Last edited by ShrewdHalibut155 April 14, 2019 at 12:58 PM.
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