Original Post
Written by
Edited February 27, 2019
at 08:07 PM
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VR-Tek Windows VR Glasses, FHD Resolution - 2560x1440 + $20 Steam GC
$29.99
VR-Tek Windows VR Glasses, Ultra HD Resolution 1440x1400 + $20 Steam GC
$44.99
There was a previous thread
HERE.
The difference is the cheaper one shares a screen so its less resolution and no IPD adjustment since it is only one screen. The advantage is its only $10 bucks effectively since you get a $20 Steam Giftcard. Even the better headset only comes out to $25. Both come with a BlueTooth controller as well...heh
True, these were cheaper two months ago, but really... if you even a slight curiosity to VR, this is the cheapest price of admission. Reviews sway from horrible to worth it for the price.
I own a Rift and Odyssey+, but I still bought one. If its good enough for Elite: Dangerous, its an insane value.
https://www.walmart.com/co/VR-Tek.../903059996
Oddly enough Walmart reduces the price of the headset when tabulating the total so you pay less in tax and thus less overall with the extra Steam GC than with just the headset itself.
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Is this an actual VR headset or do I need a phone to put in it?
It is an actual VR headset with all the electronics built in.
Does it have motion controllers and what about the sensors?
It has no motion controllers and it has no sensors other than the ones built into the headset themselves. You must play stationary either standing or sitting, but you dont need to physically move your body.
So then how is this VR?
Its VR as much as Oculus GO and DayDream and GearVR are concerned though using your PC should have way better graphics.
What games can it play?
You can use SteamVR natively. But really you should only be playing games that can be played with a controller, or external device like a racing wheel or flight hotas. So should be perfect for racing games and flight sims.
What about movies and ...stuff?
Yes.
I heard its got bad motion blur, only runs at 60hz and makes users wanna throw up?
Could be, spend the 10 or 25 dollars and find out yourselves... but you should know a new software update was released recently and at least in the case of the 1440 version the frame-rate goes to 90-120hz now.
I do use Steam so the gift card will be used, but I don't know if I should risk getting this for $10 or $25?
Then don't and stop burying this thread because you're too chicken to spend the price of a lunch on something potentially awesome.
Additional questions:
So what it the difference between the two - why is the power spec'd version more expensive?
It isn't. The 1440 x 1440 version is per eyeball, 2 times 1440 x 1440. The single 2560 x 1440 is a single screen split into two. Effectively 1280 x 1440 per eye, but since its the same physical screen you can't adjust for IPD which is how far apart your eyes are.
Okay, so what is IPD and why is it worth $15 more here?
IPD is the distance from your eye to your other eye. In the low-end model you cannot adjust this as they share the same screen. You will still be able to see, but depending on how far off your eyes are dead center from the default position it can cause various degrees of irritation and fatigue. Having dual screen in the pricier version allows this IPD adjustment making it literally easier on the eyes.
Back to the controls and games... what exactly can I play?
This comes with a wireless adapter as well as a wireless controller. Go into Steam and search for all their VR games. Go to the filters and check "Full Controller Support". You'll get a list of games you can use with a controller - those are the ones you can use with this system. Along with any game that can use custom controls like a Hotas for flight sims or a racing wheel for racing games - those should all work great too.
examples include: Elite: Dangerous, Resident Evil 7, Lucky Tales, Skyrim VR, Dirt Rally
What about support, I'm not much a techno-geek and might need help.
Sorry... It sucks, but part of the cheap cost is the lack of premium stuff like proper support. I hate to say it, but if you need more help than what Google can provide, and/or have high expectations for a flawless setup... its best you just skip this.
Are you a shill?
I could be if this product turns out to be good for what I expect... if not, this will get flamed to hell from me any time someone else posts it
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Is this your first VR Headset?
Maybe this is the wrong Headset for you and your IPD then.
If you wanna DIY fix it you are going to have to research yourself how to adjust the IPD in the VR-Tek software linked back a few pages.
It says:
At the bottom of Margroloc's chromatic aberration & image warping/fisheye correction config file is: <-- This is what your adjust for software IPD.
Also ZoomWidth and ZoomHeight for FOV.
Like I said before you can look up VR guides on setting this stuff up if you need more info. Look up VR software IPD and VR FOV adjustment.
You could even try calling direkt-tek and asking to talk with a senior tech about this too: 1‑888‑999‑1675 (before 4pm pst)
Best of luck.
You are mistaken. (And also being unnecessarily condescending)
That IPD setting does not effect the humans IPD. It changes the effective IPD of the two cameras in 3D games, giving them a different 3D perspective.
It changes the in game character's IPD. Set it low (like zero) and he's a Cyclops. Set it huge, and he's a hammer head shark.
That setting changes your 3D perspective, making the works seem big or small or 2D even.
This is what I was explaining. And it's what I tested and proved tonight.
What I am asking for help with, is adjusting the human IPD. This means effectively sliding the images (or screens) closer together.
Do you know how to change that?
Have you tried to see if others have done mods like this on similar Headsets?
.....Overwrite the default.vrsettings in C:\Program Files (x86)\HoloView\SteamDriver\vrtek\resources\settings with this.
I can't seem to find any info on the web to help adjust to match the HUMAN IPD. This is why I've been talking to people on SD.
Bottom line, I need to find some software way to "shift" the images on the screens so they land closer together, or move the screens physically to achieve this.
The margroloc post here (awesome by the way!) is about changing the virtual IPD perspective of the video sent to the 2 screens, which is NOT the same as changing the images (shifting them to be centered on your eyes) to match the reality of your human IPD.
Does ANYONE know how to slide the images in software settings?
https://i.imgur.com/sDq393L.jpg
...
Can you please tell me:
1) Do you think I could dremel 2mm of plastic from each and get the screens 4mm closer, without the actual display screens hitting each other?
2) Can you please describe the beginning of the disable process? The screws are obvious. Where I need help is identifying what pieces of plastic to brute force pull apart. I started doing this but stop for fear I was going to break the plastic!
Thank you and more +Rep to ya too! (or if you know a software way to shift the image, please see my post just about this one. Else, I'm gonna have to modify this hardware)
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Can you please tell me:
1) Do you think I could dremel 2mm of plastic from each and get the screens 4mm closer, without the actual display screens hitting each other?
2) Can you please describe the beginning of the disable process? The screws are obvious. Where I need help is identifying what pieces of plastic to brute force pull apart. I started doing this but stop for fear I was going to break the plastic!
Thank you and more +Rep to ya too! (or if you know a software way to shift the image, please see my post just about this one. Else, I'm gonna have to modify this hardware)
I don't mind if the prox is even left blinded so the display is always on, as I unplug the VR set when not in use. (and it only cost me $25, yet might prevent me from someday spending many many hundreds on something high end that I can never see clearly in)
There's quite a bit of frame blur and I can't get more than 60 Hz on my nVidia GPU. My unit has a slight yaw drift to the right which is pretty annoying but not a showstopper.
Dirt Rally works really well with this headset except for having to recenter my view several times each run. I also tried VR Chat and Quake 2 VR which works fine in "head aiming" mode along with a gamepad. The less movement of your head and eyes is required the better. This, along with the lack of tracked controllers, limits the amount of games that can be reasonably played using this headset. I'm looking forward to trying more classic games that have VR mods as well as a flight simulator.
Overall given the extremely low price I'm pretty happy with the purchase. It should tide me over until the Valve Index is available.
There's quite a bit of frame blur and I can't get more than 60 Hz on my nVidia GPU. My unit has a slight yaw drift to the right which is pretty annoying but not a showstopper.
Dirt Rally works really well with this headset except for having to recenter my view several times each run. I also tried VR Chat and Quake 2 VR which works fine in "head aiming" mode along with a gamepad. The less movement of your head and eyes is required the better. This, along with the lack of tracked controllers, limits the amount of games that can be reasonably played using this headset. I'm looking forward to trying more classic games that have VR mods as well as a flight simulator.
Overall given the extremely low price I'm pretty happy with the purchase. It should tide me over until the Valve Index is available.
I used Revive, and patched it, but no go.
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I used Revive, and patched it, but no go.