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Edited February 27, 2019
at 08:07 PM
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VR-Tek Windows VR Glasses, FHD Resolution - 2560x1440 + $20 Steam GC
$29.99
VR-Tek Windows VR Glasses, Ultra HD Resolution 1440x1400 + $20 Steam GC
$44.99
There was a previous thread
HERE.
The difference is the cheaper one shares a screen so its less resolution and no IPD adjustment since it is only one screen. The advantage is its only $10 bucks effectively since you get a $20 Steam Giftcard. Even the better headset only comes out to $25. Both come with a BlueTooth controller as well...heh
True, these were cheaper two months ago, but really... if you even a slight curiosity to VR, this is the cheapest price of admission. Reviews sway from horrible to worth it for the price.
I own a Rift and Odyssey+, but I still bought one. If its good enough for Elite: Dangerous, its an insane value.
https://www.walmart.com/co/VR-Tek.../903059996
Oddly enough Walmart reduces the price of the headset when tabulating the total so you pay less in tax and thus less overall with the extra Steam GC than with just the headset itself.
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Is this an actual VR headset or do I need a phone to put in it?
It is an actual VR headset with all the electronics built in.
Does it have motion controllers and what about the sensors?
It has no motion controllers and it has no sensors other than the ones built into the headset themselves. You must play stationary either standing or sitting, but you dont need to physically move your body.
So then how is this VR?
Its VR as much as Oculus GO and DayDream and GearVR are concerned though using your PC should have way better graphics.
What games can it play?
You can use SteamVR natively. But really you should only be playing games that can be played with a controller, or external device like a racing wheel or flight hotas. So should be perfect for racing games and flight sims.
What about movies and ...stuff?
Yes.
I heard its got bad motion blur, only runs at 60hz and makes users wanna throw up?
Could be, spend the 10 or 25 dollars and find out yourselves... but you should know a new software update was released recently and at least in the case of the 1440 version the frame-rate goes to 90-120hz now.
I do use Steam so the gift card will be used, but I don't know if I should risk getting this for $10 or $25?
Then don't and stop burying this thread because you're too chicken to spend the price of a lunch on something potentially awesome.
Additional questions:
So what it the difference between the two - why is the power spec'd version more expensive?
It isn't. The 1440 x 1440 version is per eyeball, 2 times 1440 x 1440. The single 2560 x 1440 is a single screen split into two. Effectively 1280 x 1440 per eye, but since its the same physical screen you can't adjust for IPD which is how far apart your eyes are.
Okay, so what is IPD and why is it worth $15 more here?
IPD is the distance from your eye to your other eye. In the low-end model you cannot adjust this as they share the same screen. You will still be able to see, but depending on how far off your eyes are dead center from the default position it can cause various degrees of irritation and fatigue. Having dual screen in the pricier version allows this IPD adjustment making it literally easier on the eyes.
Back to the controls and games... what exactly can I play?
This comes with a wireless adapter as well as a wireless controller. Go into Steam and search for all their VR games. Go to the filters and check "Full Controller Support". You'll get a list of games you can use with a controller - those are the ones you can use with this system. Along with any game that can use custom controls like a Hotas for flight sims or a racing wheel for racing games - those should all work great too.
examples include: Elite: Dangerous, Resident Evil 7, Lucky Tales, Skyrim VR, Dirt Rally
What about support, I'm not much a techno-geek and might need help.
Sorry... It sucks, but part of the cheap cost is the lack of premium stuff like proper support. I hate to say it, but if you need more help than what Google can provide, and/or have high expectations for a flawless setup... its best you just skip this.
Are you a shill?
I could be if this product turns out to be good for what I expect... if not, this will get flamed to hell from me any time someone else posts it
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In my case,Code: external_drivers pointed to theCode: C:\Program Files (x86)\HoloView\SteamDriver driver location. Cou
[...]
For me, messing with the default.vrsettings in this folder seemed to click:
C:\Program Files (x86)\HoloView\SteamDriver\vrtek\resources\settings
If I change model Number to v5.0 (originally v1.0), then steamvr settings shows V5.0
https://i.postimg.cc/d3qF2nKR/screenshot-133.png
The one in C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\vrtek\resources\settings\
didn't do anything when I tried changing the values yesterday.
Going to try messing with the distortion values in that file next
EDIT: The distortion values in that file definitely do something. I set ipd to 0.8 (default 0.063), launched bigscreen VR, and the renderer behaved as you would expect for someone with eyes floating next to their heads. SteamVR seems to need a restart for the new settings to take effect.
The "distortionR/G/B_K1/2/3" and "ZoomWidth"/"ZoomHeight" settings however are only active if you switch "adjust_distortion" to true (it's false by default).
When the "adjust_distortion" is false, I think the renderer uses the default values for distortionR/G/B_K1/2/3 and ZoomWidth/ZoomHeight (which is 0.7 for all the K1s and 0.7 ZoomWidth and Zoomheight).
With these default settings (at least for me) there is some slightly fisheye warping in the corners and chromatic abberation that worsens as you get closer to the edges of the display (blue is pulled towards the center), going to play around with the values to at least correct the abberation.
If you disable steamVR home (steam vr settings) then you end up in the compositor view every time you open steam VR, the endless grey void with black lines everywhere. It's a good scene to do the calibration.
Here is what I found the different distortion values to be doing:
(file is located in C:\Program Files (x86)\HoloView\SteamDriver\vrtek\resources\settings )
*K1: 'pulls in' a color globally, the corners are pulled in more than the edges.
*K2: 'pulls in' a color, most of the effect is applied to the image as it crosses mid-radius
*K3: 'pulls in' a color, most of the effect is applied at the very edges and corners of the image
negative K values don't do anything.
R_K1/2/3 pulls in BLUE, leaving Red behind
G_K1/2/3 pulls in PURPLE, leaving Green behind
B_K/1/2/3 pulls in YELLOW, leaving Blue behind
ZoomHeight and ZoomWidth are vertical and horizontal FOV. Closer to 0 means narrower FOV. Max value is 0.85, any more and black bars get rendered. These can be set independently. Realistically I would recommend 0.8 or so if you wanted the highest FOV.
IPD is inter-pupillary distance. Here is seems to control strength of the 3D effect. eg, set it to 0 and both screens render the same thing, so looking at VR is like looking at a TV in your living room, no depth.
Default values: 0.7 for all K1s, 0.0 for all K2s and K3s, 0.7 for ZoomHeight/Width, 0.063 for ipd. IPD adjustments are rather subtle, I changed mine but don't notice a big difference. Adjust_dist is false by default. Set this to true if you want your custom distortion settings to be applied.
Here is my profile, adjusted only K1 values. This only fixes the chromatic aberration for me but I'm not sure if it will work for anyone else since the lenses can vary and the image depends on position of eyes.
I haven't used steamvr-undistort yet. It was suggested by someone. Also didn't know it asked for motion controls. I am unsure if Keyboard and Mouse or a regular controller will work or not too.
Keep up the great work.
We need a proper place for other users and geeks who own a VR-Tek WVR3 and such to brainstorm. Maybe at the MTBS3D site or Reddit or something.
Course this thread is working decently for now.
- chromatic aberration corrected
- image warping/fisheye corrected
see posts above.
values changed: all K1 and K2s. For some strange reason the "distortionG_K3" value is completely ignored. I was trying to work around it but discovered that adjusting K2 is all you need to fix the fisheye.
This may not work as well for you as it does for me.
That said, for less than 50$ this headset has no business being so good. LOL
If only I could get 80hz to run
Would be sweet to have some type of gui tweaking program.
And call Direkt-Tek since they seem to be slow responding to E-mail. 1‑888‑999‑1675 during the week before 4pm PST.
Point them to this thread, offer to Email them a link with some quotes of people with these issues.
Maybe also share @Margroloc's findings if he doesn't mind.
Ask the company to consider making a Discord so users of the VR Headsets can chat about them and techs can chime in too.
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Definitely the most information I could find in English after poring through reddit nonsense. I only wish I hadn't read this thread chronologically, since margoloc was so far ahead with config files and effects.
I have a brand-new Win10 x64 (GTX 1060 3GB) rig and an image I can roll back to on NVME in about 5 minutes -- SO... let's hear some aggressive suggestions, and I'll test-em out!
All I've found so far, that I didn't see mentioned, is that if I turn off Direct Mode in SteamVR I see 80Hz instead of 60Hz when I run a System Report. Could be a clue for somebody smarter than me also trying to solve the NVIDIA 60Hz ceiling.
I prefer the 2K single display with my own added/modded IPD for better focus control and eye separation managment. I would just rip the screen out of the WVR2 units and make your own goggles. Get true aspherical lenses too. It is worth it to have IPD and proper lenses for the WVR2 models.
My real recommendation for a truly versatile VR is this. Find the AIO headsets with HDMI inputs (Now discontinued) that have fully removable lens sockets, The Magicsee M1 Pro, is great with the VR5 knockoff lenses. The engineer team for the knock off ironically made true aspherical lenses with their sub-par headsets. The actual Magicsee M1 and M1 Pro have terrible lenses with blurring until you change them to aspherical type. The WVR2 is the same type of deal. The WVR3 is not worth it. They both run 80hz. Truth is they do not use a low persistence display, so this is not even an important number.
You need a 5.5" inch 2K screen that has the scanning backlight running at an interpolated 240hz to have ZERO blur. This is the only option for NO blur. The frame rate of the game is important, but that interpolation of a 60hz signal is how you remove blur from any LCD. A headset with that screen will cost a bit. Razer had one on the 1080p OSVR HDK1. I have yet to see a 2K screen with (240hz interpolation) on any devkit or budget VR headset.
I own about 30+ all in one headsets. I used them for research and dev work. The Nibiru platform is amazing guys. The HDMI input support was unlike anything I have seen. Sadly, no one understands it and it was updated so much the last 2 years since releases. I TRIED to help these Nibiru/Chinese devs improve hardware and firmware for the devices released almost 2 years ago. I have assisted them in hardware design changes and helped the market AVOID some of the worst AIO headsets they would have released otherwise.
The Nibiru team finally listened to my constant firmware suggestions and the HDMI input port lag is almost under 30ms now. This applies to ALL the AIO headsets too. 1080p and the 2K models. They never released a 4K model due to costs, now the AIO headsets come without the HDMI port too. You can see a blank patch of empty plastic on all the I/O for any current AIO Nibiru based VR headset.
The WVR2 unit cannot compare to the built in hassle free Magicsee M1 Pro with latest firmware. Adding proper lenses and the latest HDMI input firmware in place is a must, I have 120 FOV and 28-34ms in HDMI lag. This is just like a decent HDMI TV. The WVR2 units are really the best value if you take them apart and understand that 60hz/80hz is the best you are getting in such simple LCD tech. Those 240hz interpolated panels aint cheap.
Hope this helps.
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